BMX Kidz by WOD
- - HGHGGAGAAGAGGHCH - COP'RAD-BOY' FUIDGE - DAZZLINGLY /WELL - AGLPRODUCED BY - COP'RAD-BOY' FUIDGE - DAZZLINGLY /WELL - AGLPRODUCED BY -
- - HGHGGAGAAGAGGHCH - COP'RAD-BOY' FUIDGE - DAZZLINGLY /WELL - AGLPRODUCED BY - COP'RAD-BOY' FUIDGE - DAZZLINGLY /WELL - AGLPRODUCED BY -
HGHGGAGAAGAGGHCH - (A2YA IA:5^ IA[YA A^AYA _A!F0 - $ JABG" PRWSQ A]3A% JA87] JA/ZA - D8H DDVDD D.D*- DDVDD - (A2YA A^AYA IA[YA IAG% _ - A< PRWSQ A]3A% - DDVDD DDVDD D.D*- - GGHHIIJKKLMMNOPQRSTVWXZ[]_ "%'),.147:> - (A2YA IA:5^ IA[YA A^AYA _A!F0 - $ JABG" PRWSQ A]3A% JA87] JA/ZA - D8H DDVDD D.D*- DDVDD - (A2YA A^AYA IA[YA IAG% _ - A< PRWSQ A]3A% - DDVDD DDVDD D.D*- - (A2YA IA:5^ IA[YA A^AYA _A!F0 - $ JABG" PRWSQ A]3A% JA87] JA/ZA - D8H DDVDD D.D*- DDVDD - (A2YA A^AYA IA[YA IAG% _ - A< PRWSQ A]3A% - DDVDD DDVDD D.D*- -
PRESENTS CLEVER & SMART 100% !! 20.11.87 - - . - - PRESENTS CLEVER & SMART 100% !! 20.11.87 -
" $ # ! " ! " $ #$ " !# $$ #! #" $ # # # ## # #! ! " $ $ $ AA AA AAAAAA AA ! $ # AA ! AA AA AA AAA $ AA AA! AA AA AA AA $ AA AA AA AA AA AA " ! AA AA AA AA $AA AA AA AAA AAA AAAAAA AAAAAAA "!" ! # # # $ $ BCDEFGHBIF $ ! # " ! " " $ # " " ! # $! JKLL $ #$ $ !! ! $ ! " $ $ # "! " " " $ # !" " " !# ! " ! # " ! $! $ " # " $ ! # " ! - AABCDEFHIJLNOQSUWY[^ "%'),.FNOAONFF - GGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> -
KKLKLLOAAOLLKLKK - ) ? MCIKHLOAAOLHKIIKHLOAAOLHKIII - HAP AHHAHHAPHA DA0BE -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"DAN DARE II PIC.",8,1: SEARCHING FOR DAN DARE II PIC. LOADING READY. RUN 8 - PP0PVP[[[[P000A - 8 - PP0PVP[[[[P000A -
HGHGGAGAAGAGGHCH - - /H/H/D/D/D^D^D/H - ) ? MCIKHLOAAOLHKIIKHLOAAOLHK -
- - HGHGGAGAAGAGGHCH - MUSIC & SOUND EFFECTS: JAS C. BROOKE CODING: COLIN PORCH & DAVID BLAKE GRAPHICS:STEVE WAHID & ANDREW SLEIGH - MUSIC & SOUND EFFECTS: JAS C. BROOKE CODING: COLIN PORCH & DAVID BLAKEH - VGRAPHICS: STEVE WAHIDG - 'OOKE CODING: COLIN PORCH & DAVID BLAKEH - VGRAPHICS: STEVE WAHIDG - MUSIC & SOUND EFFECTS: JAS C. BROOKE CODING: COLIN PORCH & DAVID BLAKEH - VGRAPHICS: STEVE WAHIDM 4WAHI - ABBDHHP BBAABDBB - (5 1UP H0F 2HIF 42UP H0; REMAIN 3F H0F 9REMAIN 0 - P ;BARRIER OFFN - RMISSION COMPLETED - TNUMBER OF PLAYERS: 1D - RGET READY PLAYER 1 - RGAME OVER PLAYER 1 - R TARGET SECTION 1 - TBUP TO SELEC;FIRE OST4ART - $GRAPHICS:STEVE WAHID & ANDREW SLEIGH - AJIIJIJCJW4JJ8<EB5 "< -